Showing posts with label writers. Show all posts
Showing posts with label writers. Show all posts

Friday, April 13, 2018

A Few Words of Encouragement #ourauthorgang



Rich Feitelberg


I’m interrupting my regular series of posts for this public service announcement. My series of posts on my fantasy world will resume in two weeks, but first I want to make this offer to everyone …

As some of the readers of this blog may know, I write fantasy novels and have a rich fantasy world in which the stories are set. But it wasn’t
always so. It has taken me years to reach this point after burning out completely to the point where I couldn’t write anything and rebuilding and retraining myself so I could string together a few words and working my way up to stories and novels. In this way, it was very much like a person who has had a stroke and has to retrain to walk and move again.

I say all this so the aspiring writers among you will know that for many writers, the writing process is hard won. A very few can just pluck stories off a tree and have success. This is important to remember as you struggle in your own writing.

As further encouragement to you, let me also point that I do a anywhere from six to twelve events every year where I sell my work. Often at such events I am approached by aspiring writers of fantasy. In all cases I offer to help them with their writing because I believe it is important to give back. No one really helped me get to this point and I want to ease the burden for others because I know it is easy to delay and defer and get lost in rat holes because your thinking is misguided.

And I want to make the same offer to readers here: if you are a writer of fantasy and want help, please contact me. The help can be to review a story and give feedback or discuss and idea or get advice on want you should do solve your current dilemma. Whatever it is, I’m here to help. I hope you take advantage of this opportunity.

I can be reached at rfeitelberg@gmail.com.

Thank you.

Monday, August 21, 2017

Maps, maps, and more maps

by Rich Feitelberg

Let's talk about maps and their role is the world building process.

Wait a minute! Why do I need a map? I don't write about fantasy stories. 

Well, first of all maps aren't just for fantasy stories. And second, most stories will benefit from thinking about the locations featured in them and placing them in the larger context of the world in which they exist. You may not need many maps and you may not even have to create them yourself but even a short story about a single location could benefit from a map. It can be a simple floor plan where the action takes but it's a good idea to plan a little so the story can flow naturally around and through the location. 

Of course, some genres scream for maps more than others. Fantasy stories pretty much requires a fair bit of world building and lots of maps. You need maps of towns and the surrounding area and you need area/world maps showing typography, vegetation, resources, political boundaries, wind currents, ocean currents, latitude, roads and, trade routes. You don't need all this all at once and if you apply Tenet 1, then you’ll only build want you need as you need it.

Space faring stories may need maps of planets and star systems.

Period places and historical fiction may benefit from maps of the period.

And if you write some other genre you may find a map here or there beneficial because it helps you describe a location.

Obviously depending on the needs of your story, you may be able to find the maps you need as you research for information about your world. This is most likely for historical fiction and stories involving real life locations. But others genres require you to create your own maps.

How do you do that? Well, you need a graphics program like Photoshop so you can create them. Another option to investigate is random generators. They can create world or area maps quickly if you don't care about the shape or typography of the world. If you do, you need to roll up your sleeves and draw something yourself.

I use Photoshop for my map of Thalacia because the roads are in one layer, the vegetation is in other, and so on. I use a trick from wargaming and place a hex grid on the map so and figure out where to place trees, coastlines, cities,and other objects. Hex grids are used to simulate natural boundaries. The grid is in its own layer so I can hide it easily.

To create town maps, I’m using a new program I found called Cityographer. It does some of the work for you and then I export the map and edit it in Photoshop.

For floor plans I use Dungeonographer and draw what I need.

As you can see there's a lot to do, which why Tenet 1 is so important, only create what you need.
So with a few maps and some general notes on the world, you’re ready to take a deep dive. Actually you'll need several. We'll look at one those next time.

Happy world building!



Monday, August 14, 2017

Tenet 1: Build Only What you Need #OurAuthorGang

By Rich Feitelberg

So you want to writing a fantasy story? Great. One thing you'll need is a world to set it in. The term for doing this is world building. It's a bit of a misnomer because the world part isn't what you think. It's a frame of reference thing.

For example, the Lord of the Rings and the Wheel of Time and many other stories require a whole world to tell their tales. But Thieves' World doesn't. For that, you need a very detailed city and lots of characters.

Harry Potter, on the other hand, only requires the bits that are different from the modern world. So you need the school he goes to and some idea about magic and potions and the back story of some characters.

My point here is world building varies from story to story and gets me to my first point: build only what you need because building a whole world can take months or years and drive you mad with all the details. So I'll repeat myself: build only what you need.

How do you do that? Well there's no one way to do it. You can read articles online and even a book entitled, Planet Construction Set, which will outline aspects to consider. But all that's not needed to get started. A simpler -- and in my mind -- an easier way is to think of the world as a character in your story. Is the world modern? Medieval? Futuristic? Steampunk? Ancient Greece? Set in a specific period or location? In each case you'll need different information to define the world.

What's the technology level? What races or groups exist? What religions and government? As you answer these questions, you'll quickly sketch out and define the world and provide yourself with a skeleton for the information that will come later. Of course, to answer these question you may have to do some research on religion, government, technology, and so on.

Don't be afraid to do it. I will serve you better later.

That begs the question: how do I know when I've built enough? Answer: you won't. Or more precisely, you can't know, at least unless you start writing. You'll hit points where you need more than you've got. That's okay. You can stop and work those parts out. I don't recommend skipping over that point in the story; it will likely lead to extra rewrites and revision. I also don't recommend that you start writing until you have a general sketch of the world; otherwise, you'll be working without a net and decisions you matter later will introduce inconsistencies, which will lead to rewrites.

Example

Here's how I'd answer these questions for my fantasy world:
Is the world modern? No 
Medieval? Yes with magic thrown in.
Futuristic? No 
Steampunk? No 
Ancient Greece? No, but there are influences of ancient Greece in the world like the name of the country, Thalacia and its capital Andropolis. 
Set in a specific period or location? Specific period, no? Location yes; Thalacia  
What's the technology level? Medieval, no black powder weapons. But magic which can simulate modern technology if I let it. I decided not to because it would ruin the flavor I am trying to achieve. Magic as seasoning, not entree. When I write stories focused on my favorite wizard, then magic can be the entree.
What races or groups exist? Lots of them: elves, humans, dragons, giants, dwarves, gnomes, lizard men, goblins, and other associated fantasy races. 
What religions and government? Religions: several, the christian sect, jewish, muslin, and various pagan religions, plus most other races have their own beliefs. There are also older religions that have died out from humans of past centuries. 
Governments: Most races have some form of government, monarchies mostly. Humans government vary worldwide; in Thalacia, the feudal monarchy prevails. And most other races have a similar form of government with a strong single leader, like a king or thain or tribal chief or matriarch, depending on the race.
Once you know all this, or at least some of it you can think about maps. And that is the topic for the next post. See you there.


Saturday, June 10, 2017

Keep Calm and Fart Rainbows




As Charles Dickens writes in A Tale of Two Cities: "It was the best of times, it was the worst of times." The same could be said for being an indie author nowadays, living in an exciting time where we're free to write and publish our own stories without having to rely on the arbitrary approval of traditional publishers. But it also means we're responsible for all our own marketing and publicity, dealing with reader expectations, good and bad reviews and piracy.

Then, there's the issue of free books.
Don't readers understand that asking authors to give away our books is destroying our livelihoods? I wonder if they really care? Between the freeloaders and the pirate sites downloading our books illegally, there's not much chance of earning a crust in this job. But then, since most people see writing as a hobby, I guess they reckon we don't need to be paid.
We can live on air, right? And of course, everyone knows the pixies pay the mortgage, authors don't have families that eat and unicorns fart rainbows.
Ah, the wonderful world of readers' illusions.
Unless this culture of entitlement changes, I can see more and more writers quitting the business. Why put all that time, effort and money into writing, editing, polishing and marketing a book only for it to be either stolen or ignored by the general reading public until they can grab it for free?
In the four years I've been published, my sales have bottomed out. By now, with 4 books out, I should be selling 4-8 books/day. Instead, I'm lucky to get 1-2 sales/day.
And it's not as if my books are invisible.
 

According to the experts, I'm doing all the right things - offering my short story (Laura's Locket) for FREE, and Book One (BloodGifted) for only 99c; an active social media presence; a fantastic number of genuine followers on twitter (even a bunch of Russian and Asian hookers, bless their little pearly G-strings. Guess they like reading paranormal romance in their spare time!); a website with a blog, and I'm even on Instagram posting pretty pics that take me hours to create or locate in hope somebody might like it enough to check out my profile - yet the results are enough to turn even a unicorn's rainbow poop brown.
 

And paid marketing sites aren't as effective as they used to be.
 

This has never happened before. My cover and blurb are just the same, so I can't blame the lack of sales on that.
Nope, the book world is changing.
With so many free books saturating the market, it's freeloader heaven. Why pay? And that pricey $3.99 book readers are dying to get their hands on? Well, they can simply download it from a myriad pirate sites while sipping their $5 Starbucks coffee.
And they say it's the best time to be a writer.
I suppose that depends on your point of view.


If you haven't yet read my Dantonville Legacy Series, and would like to support an indie author,  here's your chance 😊
Get BloodGifted on Amazon

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